100 fictional settings and 20 play formats: 2,000 combinations to explore together.
The number counts combinations of settings and play formats. Change either part to explore another idea.
A story in three sentences
A cloud delivers rain to the wrong address.
Start with the setting. Let one sentence describe what the character wants, another introduce a small change and the last offer an ending. Each person may suggest a sentence. If turns or sentence counts feel awkward, finish with a single shared idea.
Open this idea ↗A question for the character
A giraffe leaves its shadow in the park.
Ask the character something you wonder about. One person can offer a question and another an imaginary answer. Then invite a different answer. You are inventing possibilities together rather than trying to discover a correct fact about the character.
Open this idea ↗Two different endings
A bus sings instead of speaking.
Imagine two endings for the same beginning. In one, things may become easier; in another, the character chooses a different route. Avoid scoring them as good or bad. You can simply name a third possibility and stop there.
Open this idea ↗A quiet mime
A door opens in a different colour each morning.
Act out one moment using small, comfortable movements without words. A seated facial expression can be enough. Another person may offer one guess, and you can explain if it does not fit. Running, climbing and real props are unnecessary.
Open this idea ↗An imaginary letter
A robot searches for shoes but has no feet.
Think about a letter from the character to a friend. Choose a greeting, one piece of news and a closing. You can speak the letter rather than write it. Changing the recipient may give the same setting a different direction.
Open this idea ↗A one-page drawing idea
The wind borrows somebody’s hat.
If drawing suits your circumstances, choose one scene with appropriate materials and adult supervision. Describing the picture instead is also an option. Imagine one detail that does not appear in it. There is no requirement to finish or display a drawing.
Open this idea ↗A scene made of sounds
A bookshelf tells stories at night.
Imagine one sound from the scene at an ordinary speaking level. Describe when it is heard. Stop with sounds that feel uncomfortable or frightening. There is no need to locate a real source or make the sound louder.
Open this idea ↗Choose a title
An island cannot remember its name.
If this setting became a book, what could its title be? Offer a short title and then a very different one. You need not choose between them. Talk briefly about why a title seems to belong to the scene.
Open this idea ↗The character’s imaginary bag
A traveller packs only sounds in a bag.
Choose an imaginary thing the character would take along. It could be a sound, colour or question; do not collect real objects. Discuss how the choice changes the scene. A different choice can become the beginning of another version.
Open this idea ↗What happened before?
An imagination shop opens after the rain.
Imagine what happened just before the scene. One person adds a detail and another suggests a different explanation for it. You do not need to construct a long timeline. Two different pasts can remain possible in your story.
Open this idea ↗Change one word
A snowman wants to grow flowers.
Say the setting aloud and agree on one word to change. It may change the character, place or wish. Describe the new scene rather than deciding which wording is more correct. Someone who prefers the first version can keep exploring that one.
Open this idea ↗An imaginary interview
A bicycle delivers letters beneath the sea.
One person can be a reporter and another the character. Begin with one question and answer. Switch roles if someone wants to, without insisting. The interview can remain a private game without recording or sharing it with anybody.
Open this idea ↗The colour of the scene
A map changes direction on every page.
Choose a colour for the scene and describe details you imagine in it. If another person chooses differently, allow both versions. There is no requirement to find real objects or name colours correctly; your choices can be part of the invented story.
Open this idea ↗The next page
A bear chooses books for a winter rest.
Let just one new thing appear on the next page. Talk about how it affects the character. You may choose a pause instead of adding more detail. Returning another day can produce a completely different page without needing to remember this version.
Open this idea ↗Whose point of view?
A train runs only when people whisper.
Describe the scene first from the character’s view, then from an imaginary observer’s. One detail may mean different things to them. Discuss the difference without declaring one view wrong. Staying with a single viewpoint is fine if that holds your interest.
Open this idea ↗A small offer of help
A clock asks for a day off.
Imagine something that might help the character. Ask whether the character would welcome it before making the offer. The answer may be no. Continue with a small change rather than requiring a grand solution that fixes everything in the story.
Open this idea ↗A story told backwards
An artist cannot fit the sun into a picture.
Begin with an imagined ending and wonder what happened just before it. Two moments can be enough; you do not need a long chain. A mixed-up order does not have to be corrected. Choose a new detail together if it helps the story make sense.
Open this idea ↗The character’s greeting
A paper-plane character forgets how to fly.
Imagine the character’s greeting: a word, comfortable gesture or brief sound. Invent a response from another character. You do not need to imitate a real person or touch anyone. Leave room for somebody who does not want to take part.
Open this idea ↗Name a place in the scene
A book wonders how its own story ends.
Name an imaginary place in the scene. Talk about what the name suggests. You could invent one question a visitor might ask about it. There is no need to plan a real outing or produce a map; the game can stay entirely in words.
Open this idea ↗If we returned tomorrow
A snail searches for a rainbow’s missing colour.
Imagine returning to the scene the next day. Choose one detail that changed and one that stayed the same. Forgetting an earlier idea does not spoil the game. You can continue from any point you choose instead of reconstructing the previous story exactly.
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